Advent of Ascension

Ancient Teleportation
In this mod, there are 20 small pocket dimensions with different things you can find to make all kinds of weapons. To travel to on of these dimensions you must build the portal and use the realmstone on it.

The Portal
To make the portal frame you will need certain items from the mod.

The materials you need are:


 * 13 Ancient Rock
 * 1 Carved Rune of Power
 * 1 Carved Rune of Direction
 * 1 Carved Rune of Space
 * 1 Carved Rune of Reality
 * 1 Carved Rune of Travel

The ancient rock can be found in a ruined teleporter structure, while the carved runes (except carved rune of power) can be found inside vanilla chests in structures (Dungeons, Mineshafts, Village Blacksmiths, etc), and uncommonly as a part of the ruined teleporter. The carved rune of power is an exception, it must be crafted instead of found.

The player must build the frame to be 5 blocks long and 6 blocks tall, and all of the above listed materials must be present in the portal structure. The Carved Rune of Power has to go in the center spot on the bottom of the portal frame. The rest of the carved runes can go anywhere. The corners are not optional (see diagram below).



To activate the portal you take the realmstone and use it on the Carved Rune of Power. This does not consume the realmstone but will open up the portal. The same portal frame can be used for different dimensions.

Overview
The Resource Systems appear as 5 square icons on the player's screen. The player can see their resources in the top-right corner of the screen, by default. The resource systems here can be made to appear/disappear by pressing the 'O' key by default.

To see more information about your resources. Press delete, this will open the Advent Gui.

The resource systems each have their own individual function. With exception of Tribute, each Resource System consists of a gray box that fills with a color as the player gains the particular resource that corresponds with the box. A number corresponding to how much of the resource the player has is also present. The amount of these resources the player has will increase over time until the player hits the max of the resource, with each resource regenerating at a different rate. These resources can be utilized by the player, with a corresponding amount of resource being removed when the player does so. How the player uses the resource depends on the resource.

Tribute functions differently from the other resources. The box corresponding to Tribute is divided up into four bars, which can be filled up by completing certain activities. Filling up the bars will grant the player potion effects as a reward for a certain period of time. See the Tribute page for more information.

Resource Systems
There are currently 5 resource systems in the mod.

Overview
The player's skills appear in two places. They can be found inside the Advent GUI, appearing in the Stats tab. They can also be made to pop up below the Resource Systems. In order to make them appear below the resource systems, the player will to assign a key to it in the Minecraft Controls menu, as one is not assigned by default.

Increasing skill level
Upon starting a new game, all of the player's skills will be at level 1, with 0 total xp. The skill level for each skill an be increased by gaining enough experience. The way the player gains experience in each skill differs for each skill.

The level of the skill can be increased when the player gains enough experience in the skill. The amount of experience needed to increase the skill level is located under the skill icon in two formats: a bar that fills up as the player gains xp, and a number showing current xp vs xp needed to level up (this number only appears in the Advent GUI). The bar starts out red and starts to become green as the player gains experience. Once the bar becomes completely green, the skill level increases and the bar resets to all red again (with exception at the max level, in this case the bar stays green upon reaching the max level). The current skill level is displayed under the the skill icon in the Advent GUI, and in the top right corner of the skill icon if the skills are made to appear below the Resource Systems.

The amount of experience needed to advance to the next level increases with each level. Once the player reaches level 100, a fanfare will play and the border of the skill icon will turn a golden color. If enabled in the config, the player can level up skills past level 100, all the way up until level 1000, which is the maximum. If not enabled in the config, leveling up skills past 100 is impossible. Once the player reaches level 1000 (or level 100 with level 1000 disabled in the config) in a particular skill, the player will not be able to increase the skill level anymore.

When the player gains experience for a skill, a popup will appear on top of the player's screen for a few seconds. This popup will show the skill icon for the skill the player gained experience in, and a number representing the amount of experience gained. These will only appear if toggled in the config.

Skill Crystals can be used to grant experience to the player's skills. When used, a skill crystal will grant experience to the player's lowest level skill that is also above level 15. This means that in order to use a skill crystal, the player has to have at least one skill that is level 15 or higher.

Utopian Armor can be used to increase the amount of xp gained when training skills.

The Alchemy and Engineering skills cannot have their levels increased legitimately in-game. The Augury skill cannot be leveled up in-game either, unless the player played a version of the mod before 3.2 and trained Augury in it to at least level 15. Then, the only legitimate way to level it up would be by using Skill Crystals.

Unlocking parts of the game
Increasing the player's skill level in a skill may do one of two things: it will unlock certain parts of the game that were previously locked, or grant the player an increased stat, ability, or grant some other reward.

Besides directly locking content behind them, skills may also indirectly lock content that is only accessible through content locked by skills. For example, some bosses do not require hunter levels to defeat them, however obtaining the boss spawner requires the player to train their skills to obtain it.

Once the player reaches level 100 in a skill, the player will be able to wear Artistry Armor related to the skill.

Besides advancements, nothing is granted to the player for training a skill above level 100.

Skills
Currently there are 12 trainable skills in the mod. Click one of the below images to see individual skill pages:

Untrainable skills
Two skills in the latest version: Alchemy and Engineering, cannot be trained in any way.

As of 3.2, Augury was also functionally removed.

Events
Events are time periods when special mobs spawn in the Overworld. There are 7 events in Advent of Ascension - 4 occur at night, and 3 occur during the day. Events cannot occur within the first 20 minutes of a new world, regardless of whether the player sleeps in a bed or not.

The beginnings and endings of events are all announced by the chat messenger.

Except for the full moon event, all events occur randomly. It is possible for multiple events to occur at the same time; for example a Soul Scurry occurring on a Full Moon, or a Death Day on a Big Day.

To learn more about events, go to Events.

To learn more about the mod, click here.